PM3.02 - Toon Link - Subaction - AttackLw4
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
Stats
IASA: |
37 |
Hitboxes active: |
5-7, 13-15 |
Hitbox set 0 hits: |
5, 13 |
Subaction Index: |
0x60 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:5-7
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
30 |
90 |
30 |
Slash |
Slash |
1 |
7 |
7 |
|
0 |
1 |
13 |
30 |
90 |
30 |
Slash |
Slash |
1 |
7 |
7 |
|
0 |
2 |
13 |
30 |
90 |
30 |
Slash |
Slash |
1 |
7 |
7 |
|
0 |
3 |
15 |
30 |
90 |
30 |
Slash |
Burn |
1.2 |
8 |
9 |
|
Frames:13-15
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
25 |
90 |
30 |
Slash |
Slash |
7 |
6 |
|
0 |
1 |
12 |
25 |
90 |
30 |
Slash |
Slash |
7 |
6 |
|
0 |
2 |
12 |
25 |
90 |
30 |
Slash |
Slash |
7 |
6 |
|
0 |
3 |
12 |
25 |
90 |
30 |
Slash |
Slash |
7 |
6 |
|
Scripts
Main
- AsyncWait(4.0)
- CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 30, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 30, size: 3.28, x_offset: 5.17, y_offset: 0.0, z_offset: -0.94, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 30, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 30, size: 3.28, x_offset: 1.88, y_offset: 0.0, z_offset: -0.94, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 18, hitbox_id: 2, set_id: 0, damage: Constant(13.0), trajectory: 30, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 30, size: 2.46, x_offset: 1.13, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 3, set_id: 0, damage: Constant(15.0), trajectory: 30, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 30, size: 2.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(12.0)
- CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 30, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 25, size: 3.28, x_offset: 5.17, y_offset: 0.0, z_offset: -0.94, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 30, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 25, size: 3.28, x_offset: 1.88, y_offset: 0.0, z_offset: -0.94, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 18, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 30, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 25, size: 2.46, x_offset: 1.13, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 3, set_id: 0, damage: Constant(12.0), trajectory: 30, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 25, size: 3.28, x_offset: 2.05, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(36.0)
- AllowInterrupts
GFX
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(2.0)
- SwordGlow(SwordGlow { color: 124, blur_length: 4, point1_bone: 22, point1_x_offset: 1.5, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 22, point2_x_offset: 9.2, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 2752513, bone_id: 22, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- AsyncWait(7.0)
- DeleteSwordGlow { fade_time: 1 }
- AsyncWait(11.0)
- SwordGlow(SwordGlow { color: 124, blur_length: 4, point1_bone: 22, point1_x_offset: 1.5, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 22, point2_x_offset: 9.2, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 2752513, bone_id: 22, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- AsyncWait(12.0)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(16.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
- SoundEffectStop(105)
- AsyncWait(4.0)
- Subroutine(0x2a794)
- SoundEffect1(168)
- SoundEffect1(6251)
- SyncWait(8.0)
- SoundEffect1(168)
- SoundEffect1(6252)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(1.0)
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 4 }
- AsyncWait(4.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(5.0)
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
- AsyncWait(12.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(36.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }